![]() This is the result of just a couple of minutes spent playing around, so you can imagine the possibilities. Here is an example of how stenciling and cloning can be used to paint photo textures onto your 3D objects: You can use "Stencil" Brush Mapping to paint an image onto your mesh (onto its texture, really), and also use the Clone Brush to blend the image across the seams. You might be thinking "that's fine if you're painting, but what about photo textures?" There's a solution for that too. I believe the biggest culprit is forgetting to set the model to Base Color. As far as I can tell, there is no bug or issue with the feature itself and it’s often the user not following the instructions properly. blend file of the screen shot if you want to examine it further. A common complaint by Blender users is the texture paint feature often not working. In the following screen shot, notice how I have painted green over a seam in Texture Paint Mode and on the 3D model it appears to be seamless? The break in continuity occurs on the 2D image instead, which you can see below. ![]() Image files are 2D, and this is why we must do this. After we create the circle, rotate the object to make either the top or bottom edge parallel with the X axis. First of all, we will start with a Mesh circle with 16 vertices. Here is how you can model a pillar in Blender. You can texture paint right over the seams and they won't show. Follow the tutorial and then make a visit to the video link, to watch it step by step in HD. That doesn't mean the seams need to be visible. You need to create seams and unwrap a map of the 3D object.
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